Resident Evil: Code Veronica X
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11/08/2010 13:21
#1
Game is already available here, but a few suggestions:
1. Add Dreamcast as a platform. This console just has the standard Code: Veronica (the X version just came out on the Japanese Dreamcast market), but the differences to X (on Gamecube and PS2) are so minimal that it doesn´t affect the High scores. I think something similar has been done here with Sonic Adventure (Dreamcast) which shares the the high scores with Sonic Adventure DX (Gamecube) on VGR.
The only differences for Code: Veronica X are added cutscenes which actually do affect the time record \"Ending the Game\". But on a speedrun you have to skip all the cutscenes to save time. So it doesn´t really matter.
2. PAL and NTSC versions should be seperated. The timer has always the same speed, but the gameplay is slower on PAL. So PAL gamers have quite a disadvantage. I wouldn´t mind if the PAL versions did offer a 60 Hz mode, but neither the Dreamcast nor the PS2 versions do. (Don´t know about the Gamecube version.)
1. Add Dreamcast as a platform. This console just has the standard Code: Veronica (the X version just came out on the Japanese Dreamcast market), but the differences to X (on Gamecube and PS2) are so minimal that it doesn´t affect the High scores. I think something similar has been done here with Sonic Adventure (Dreamcast) which shares the the high scores with Sonic Adventure DX (Gamecube) on VGR.
The only differences for Code: Veronica X are added cutscenes which actually do affect the time record \"Ending the Game\". But on a speedrun you have to skip all the cutscenes to save time. So it doesn´t really matter.
2. PAL and NTSC versions should be seperated. The timer has always the same speed, but the gameplay is slower on PAL. So PAL gamers have quite a disadvantage. I wouldn´t mind if the PAL versions did offer a 60 Hz mode, but neither the Dreamcast nor the PS2 versions do. (Don´t know about the Gamecube version.)
01/09/2010 04:05
#2
I've changed the name of the game to Resident Evil Code : Veronica / X (PAL)
I also moved the colon after \"code\" instead of before since that's how it is on the cover, and I added Dreamcast as a platform too.
That's all I can do except request the NTSC counterpart be added
Resident Evil Code : Veronica / X (NTSC)
platforms: Dreamcast, PS2, Gamecube
All Records time, - hh.mm.ss
Battle Mode - Albert Wesker
Battle Mode - Alternate Claire
Battle Mode - Chris Redfield
Battle Mode - Claire Redfield
Battle Mode - Steve Burnside
Clear Time
and delete my records from the PAL version.
I also moved the colon after \"code\" instead of before since that's how it is on the cover, and I added Dreamcast as a platform too.
That's all I can do except request the NTSC counterpart be added
Resident Evil Code : Veronica / X (NTSC)
platforms: Dreamcast, PS2, Gamecube
All Records time, - hh.mm.ss
Battle Mode - Albert Wesker
Battle Mode - Alternate Claire
Battle Mode - Chris Redfield
Battle Mode - Claire Redfield
Battle Mode - Steve Burnside
Clear Time
and delete my records from the PAL version.
02/09/2010 12:56
#3
There is another thing that Battletoad didn't mention and is regarding the Gamecube version.
I know for sure from a guy who did a speedrun of the game that gamecube version has an advantage on Playstation 2 one.He told me that loading times are different which means after every scene you will lose some secs and this of course will end in losing entire minutes after long sessions of gameplay.This is valid even for Battle mode.
So i would ask for separate charts.
Dreamcast is a mistery to me.I need to see some videos and make a comparison.
I know for sure from a guy who did a speedrun of the game that gamecube version has an advantage on Playstation 2 one.He told me that loading times are different which means after every scene you will lose some secs and this of course will end in losing entire minutes after long sessions of gameplay.This is valid even for Battle mode.
So i would ask for separate charts.
Dreamcast is a mistery to me.I need to see some videos and make a comparison.
05/09/2010 19:25
#4
Yeah sorry @Diablo, I wanted to add this after I had read your PM, but somehow I forgot. Seperating all the platforms and PAL/NTSC version would be quite a mess, but seems necessary.
Although I don´t really understand that fact about the load times. The door animations are quite long and (at least on the Dreamcast) the loading is finished a good bit before the animation has finished. So that´s a little weird to me as I wouldn´t have expected differences there (if the door animations have the same length in all versions which I would assume).
Sorry dumb question probably: Are you sure that the differences you pointed out are not based on PAL/NTSC speed?
EDIT: I can make a video of the PAL Dreamcast Battle Mode if you want. Then you can compare it to your version. The quality of the video would be low, but it´s just for clearing this fact... so it doesn´t really matter.
Although I don´t really understand that fact about the load times. The door animations are quite long and (at least on the Dreamcast) the loading is finished a good bit before the animation has finished. So that´s a little weird to me as I wouldn´t have expected differences there (if the door animations have the same length in all versions which I would assume).
Sorry dumb question probably: Are you sure that the differences you pointed out are not based on PAL/NTSC speed?
EDIT: I can make a video of the PAL Dreamcast Battle Mode if you want. Then you can compare it to your version. The quality of the video would be low, but it´s just for clearing this fact... so it doesn´t really matter.
17/10/2010 23:37
#5
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