Super Mario 3D Land S2-3 Speedrun - Time: 114 (Tied WR)

2787 views February 16, 2022 154 likes
Description
Tied WR with LuigiMaster. Most of the level is basically played like an autoscroller, which makes it kinda boring, but there are multiple parts to optimize, like the jumps from one platform to the next one, the hyperspeed + edge crouch boost at the middle, the part before entering the pipe and the ending. 114 is tight and requires a very good run.
My goal in SM3DL is to eventually get all 96/96 IL WR times (65/96 currently).

I used hyperspeed and edge crouch boosting in this run. I also vectored one jump (the one at 1:08).

Q: What is "hyperspeed"?
A: It's a tech and maybe also a glitch that can be done roll jumping and then holding a direction 90 degrees from the direction you are facing. The more time you hold that direction, the faster you will run when you land. Which means that, the more height you roll jump (or long jump) from, the more speed you will have when landing, because you were able to hold that 90 degrees direction for more time. Bouncing on an enemy can also allow to be able to hold that direction for more time and therefore get more speed. You also need to stop holding the run button before landing, otherwise the hyperspeed won't work. And it basically only works with Luigi (Mario can actually get some hyperspeed, but way less than Luigi).

Q: What is an "edge crouch boost"?
A: Crouching at the edge can increase the speed you already had going into that edge. For an optimal boost, a crouch at the very edge is needed (ideally at the last frame possible).

Q. What is "vectoring"?
A: It's curving the jumps in a certain way to get more speed out of them.


Leaderboard: https://cyberscore.me.uk/chart/132011
SM3DL playlist: https://www.youtube.com/playlist?list=PLExUYRyyzgClK_H88flMWZxIk-KY9bM7d
Discord server: https://discord.gg/MkV3dyN








#SuperMario3DLand #SM3DL
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