SSBU Training Mode Charts - Discussion of Allowed Proofs.
2 mensagem(ns) normal
Hello all, Super Smash Bros. Ultimate has been on VGR for a very long time. It seems that all players understood that you had to take picture (or video) of the Character Select Screen's (CSS) saved score to prove the score you submitted to the charts here on VGR, that is, until recently a player posted a video proof showing characters still inside training mode actively increasing the combo count (which is the score). Before getting into the main issue here, let me give a refresher of the important details concerning this record group on VGR:
- Inside Training Mode, the combo counter can go well over 999 (the previous games' in the series' max), potentially to some very high number (tested to pass 1 million).
- When you stop a combo, it is supposed to save a score, but what gets saved to the CSS only matches the combo you made up to a certain point...
- a combo of 65,534 saves as: 65,534
- a combo of 65,535 saves as: ---
- a combo of 65,536 saves as: 0
- a combo of 65,537 saves as: 1
- etc.
Now on VGR we don't want to force players to prove with Video Proof unless Picture proof cannot prove a score on a particular record. With the CSS, we can prove with a picture very simply and cleanly.
We have accepted in the past to allow --- to prove you had a score of 65,535 as the only way for --- to show up on the CSS's saved score of any character is to hit exactly 65,535 (or multiples of it) on a character. Here is the rule that is currently talking about that on SSBU's Game page here on VGR:
- Training charts: Max score is 65535 combos but the value which is saved is shown in the game as ---.
This worked well in the past. Now, a player has posted a few video proofs of some characters passing 65,535 on video (not hitting it exactly) and ending the video without showing the CSS. To be fair, this player did not officially break any rules:
- The score posted on VGR was 65,535 despite showing video of going higher.
- There are no rules about going over the score and posting lower if the chart has a specified max (which this chart does)
- Submitted video proof to show us that the attempt was made and that the score did go from below that max to over that max, effectively hitting it (even if for a frame which is 1/60 of a second).
The main issue with this is that I believe everyone before this player assumed we had to hit it exactly or accept the consequences of the result, effectively creating a phantom rollover scenario where if we passed 65,535 we would have to start over (treating it like a game over).
The majority of characters have a very simply and easy method of infinitely increasing the combo counter, which most would view as no skill, leaving the only real skill as staying to ensure it stops at the right time, submitting only the stopped score, more specifically what is shown on the CSS.
Now my personal view on this is that other games on VGR have had discussions about not accepting scores where the challenge or level had yet to be completed, or when the score is saved to prefer the saved score. You can view being inside Training Mode as part of the challenge still until you leave the mode to go back to the CSS (though I can see how one would argue that when the combo is stopped, the challenge is over). Instead of that, look to the fact that the score can be saved. Therefore it should take priority to refer to the score on the CSS. Another point is that Picture proof is possible (or at least much more feasible) using the CSS instead of almost requiring video proof for increasing the score passing 65,535. My final point is that I am also in the view that Training Mode is a record group that for the most part doesn't require much skill. I would argue that allowing the in-game combo counter to pass 65,535 as sufficient proof to post 65,535 as the score not only removes all (if any) skill needed, but also allows for people to create a setup where a button is pressed with some other method (like a brick or heavy weight) and left running while recording, which then you can choose to clip the video to show only the part directly before and after passing 65,535. You don't actually have to see it pass 65,535, you just have to have video of it. This idea does not make sense to me to allow.
The main two things I want people to do is read what I have explained and then think for themselves based on their views and experiences with Training Mode in this game. After that, please share your thoughts and if possible VOTE by choosing one of the following:
- Only allow picture or video proof of the scores shown on the CSS (effectively only allowing scores that hit at most 65,535 exactly)
- Allow the in-game combo counter to prove you achieved 65,535 (effectively allowing rollover scores to count for these charts)
Since I play this game as well, I will start the Vote by Voting for Option 1, to only accept proof showing scores on the CSS.
Thank you for taking the time to read this lengthy post as well as sharing your thoughts. 🙂
I'm not on Ultimate (yet) but Character Selection Screen's as always been as good as a proof for most of the charts in the Smash Bros. series. Although I do prefer when there is a little more to see, especially as a proof checker.
Anyway, training mode as always been a cheap way to get some points on VGR so capping it at 65,535 seems good. It's even sad that the limit is no longer 999 combos because that means all those who want to low shot getting first that way will waste a lot of time.
So I'd vote 1 'cause it will be easier to check in the long run, and from what I've understood it doesn't stop anyone who wants to go further as long as it's a multiple of 65 535, your score will be max on VGR and you still can prove a higher one with a video for the extra internet credit on your channel. Doesn't change much as this mode really wasn't meant for that kind of competition.