Ikaruga - Chapter 3 S++ (Normal)
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December 15, 2023
Description
Final score: 5.512.060
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Hardest chapter to S++ of the bunch by far and the last I did. Not only you need to learn to execute things at a precise timing, but there are also fast-paced moments where a bad movement or lack of shot rhythm means inmediate death/chain break.
The first 20 seconds of the stage starting from 0:07 were fairly annoying. It's easy to not hit things at the dead center and mess up the chain. You can inmediately see how I left some black enemies alive and had to rush to kill them - this wasn't the first time it happened.
Everything from 0:27 until the title drop is fairly consistent; there only is a single caveat where I could swear that one of those waves of black orbiting balls can slightly variate on their position and block me from shooting the grouped white balls.
The difficulty then starts from 2:00 onwards. I take advantage of the lasers to push me into a proper position or not have me crash into a wall.
The waves of planes aka Isukas that overlap you at 2:09 are particularly annoying as well. You have to match yourself into a line that exists in the background (HOPEFULLY you could on time - there's been moments where I went from a bad side to the opposite bad side). Watch your charge bar to see how your chain is going to end after the discharge.
The enemies at 2:32 were genuinely my biggest choke this far into a run. I was never able to position myself properly to deal with both waves, considering you have to kill the white balls quickly or else they get far into the obstacles. I intentionally ignore one of those waves because I genuinely couldn't be bothered by failing there again.
Leaving a ball alive to chain the following planes at 2:37 properly.
After the fast section at 2:41 ends, the rest of the stage is quite easier. The actual midboss battle at 2:54 is fairly easy once you practice it enough, just remember to be very close to what you want to discharge into. The earlier you kill it, the more time you get to chain some bonus waves at 3:17. There is no need to make impossible movements or whatever, just go into the top right corner and shoot everything there. It's guaranteed to not have white balls because they actually don't spawn that close to the corner.
Similarly, the top left corner after that is fairly safe to shoot into.
You can net an easy 150-200k points out of this section, that's like 6 chains where you aren't required to push yourself to the limit on previous sections.
The boss' fast strat is to damage some of the turrets to barely leave them alive, kill a SINGLE turret a third through the process to speed it up a bit then keep heavily damaging them. Once a full loop has been done, discharge and win.
----
Hardest chapter to S++ of the bunch by far and the last I did. Not only you need to learn to execute things at a precise timing, but there are also fast-paced moments where a bad movement or lack of shot rhythm means inmediate death/chain break.
The first 20 seconds of the stage starting from 0:07 were fairly annoying. It's easy to not hit things at the dead center and mess up the chain. You can inmediately see how I left some black enemies alive and had to rush to kill them - this wasn't the first time it happened.
Everything from 0:27 until the title drop is fairly consistent; there only is a single caveat where I could swear that one of those waves of black orbiting balls can slightly variate on their position and block me from shooting the grouped white balls.
The difficulty then starts from 2:00 onwards. I take advantage of the lasers to push me into a proper position or not have me crash into a wall.
The waves of planes aka Isukas that overlap you at 2:09 are particularly annoying as well. You have to match yourself into a line that exists in the background (HOPEFULLY you could on time - there's been moments where I went from a bad side to the opposite bad side). Watch your charge bar to see how your chain is going to end after the discharge.
The enemies at 2:32 were genuinely my biggest choke this far into a run. I was never able to position myself properly to deal with both waves, considering you have to kill the white balls quickly or else they get far into the obstacles. I intentionally ignore one of those waves because I genuinely couldn't be bothered by failing there again.
Leaving a ball alive to chain the following planes at 2:37 properly.
After the fast section at 2:41 ends, the rest of the stage is quite easier. The actual midboss battle at 2:54 is fairly easy once you practice it enough, just remember to be very close to what you want to discharge into. The earlier you kill it, the more time you get to chain some bonus waves at 3:17. There is no need to make impossible movements or whatever, just go into the top right corner and shoot everything there. It's guaranteed to not have white balls because they actually don't spawn that close to the corner.
Similarly, the top left corner after that is fairly safe to shoot into.
You can net an easy 150-200k points out of this section, that's like 6 chains where you aren't required to push yourself to the limit on previous sections.
The boss' fast strat is to damage some of the turrets to barely leave them alive, kill a SINGLE turret a third through the process to speed it up a bit then keep heavily damaging them. Once a full loop has been done, discharge and win.
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