Double Dragon II: The Revenge Double Dragon

Nintendo / Famicom
1 records 5 players 5 scores 1989 Fighting, Hack and slash/Beat 'em up, Adventure
About This Game

Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game. On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay.

Rankings
# Player Points Records Proofs
1 500 1 1
2 400 1 1
3 320 1 1
4 259 1 0
5 209 1 0
# Player Records Proofs
1 1 1 0 0 1 1
2 0 0 1 0 1 1
3 0 0 0 1 1 1
4 0 0 0 0 1 0
5 0 0 0 0 1 0
Game Rules
Original games, which also exist in Wii Virtual Console

Due to the existence of this game in Wii Virtual Console, with pause-savestates, now:

  • Strongly suggested: an additional proof of your system and of your original game is also strongly suggested (with a specific tag or personal signature)
  • Suggested: you should proove your records with video

This rule was decided in May, 9th 2020; confirmed in February, 23th 2022; and is now applied since October, 9th 2023.

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