Double Dragon II: The Revenge Double Dragon
About This Game
Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game. On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay.
Game Modes & Categories
Rankings
| # | Player | Points | Records | Proofs |
|---|---|---|---|---|
| 1 | 500 | 1 | 1 | |
| 2 | 400 | 1 | 1 | |
| 3 | 320 | 1 | 1 | |
| 4 | 259 | 1 | 0 | |
| 5 | 209 | 1 | 0 |
| # | Player | Records | Proofs | ||||
|---|---|---|---|---|---|---|---|
| 1 | 1 | 1 | 0 | 0 | 1 | 1 | |
| 2 | 0 | 0 | 1 | 0 | 1 | 1 | |
| 3 | 0 | 0 | 0 | 1 | 1 | 1 | |
| 4 | 0 | 0 | 0 | 0 | 1 | 0 | |
| 5 | 0 | 0 | 0 | 0 | 1 | 0 |
| # | Team | Points | |
|---|---|---|---|
| 1 | [>RGG] Retro Gamers Gang | 759 | |
| 2 | [N64E] Team N64EVER | 400 | |
| 3 | [B2H] Between Hell and Heaven | 209 |
| # | Team | |||||
|---|---|---|---|---|---|---|
| 1 | [>RGG] Retro Gamers Gang | 1 | 1 | 0 | 0 | |
| 2 | [N64E] Team N64EVER | 0 | 0 | 1 | 0 | |
| 3 | [B2H] Between Hell and Heaven | 0 | 0 | 0 | 1 |
Links
Game Rules
Original games, which also exist in Wii Virtual Console
Due to the existence of this game in Wii Virtual Console, with pause-savestates, now:
- Strongly suggested: an additional proof of your system and of your original game is also strongly suggested (with a specific tag or personal signature)
- Suggested: you should proove your records with video
This rule was decided in May, 9th 2020; confirmed in February, 23th 2022; and is now applied since October, 9th 2023.