Super Mario Bros. (NES) - Using halfway checkpoint?

11 messages normal

20/01/2014 22:29
#1
Hahaae 316 messages
So I was looking at some of the records on this site and noticed that some of them appear to use the halfway checkpoint on some places. Records like 4-1 have both #2 places using the halfway mark in order to get 266 (240 is the maximum without it).

Is this allowed? If it is, then it most definitely shouldn't be. It literally takes away half of the skill needed to complete the level and forces you to kill yourself to get the best time; it's very stupid.
20/01/2014 22:52
#2
PMniac 987 messages
If this is not allowed you can't know when a user plays from the halfway and wait for a time that is good without playing from halfway checkpoint and only then finish.

Another point is that if you die on a run after the halfway checkpoint you would have to turn off the game and return to the level and start all over. In other words you would only have 1 try, which sucks.
21/01/2014 00:03
#3
Hahaae 316 messages
Having to do that is tough luck. I don't know any other site that allows using the half-way point, and for good reason. It isn't fully playing the level and it requires you to suicide in order to get the best time.
21/01/2014 00:30
#4
PMniac 987 messages

Hahaae :

Having to do that is tough luck. I don't know any other site that allows using the half-way point, and for good reason. It isn't fully playing the level and it requires you to suicide in order to get the best time.


Wii-records

And it's a strategy. I don't think why it should be denied/removed, I repeat if it's it will be hard to know if a time is legit or not. Considering legit a time not started from half of the course. This will be more troublesome than SMB3
21/01/2014 00:37
#5
Hahaae 316 messages
Wii records? Isn't that the same website that has scores for things like 9999 VR in MKW, or 3 stars? Pretty weak site to link to. Having to kill yourself isn't strategy and it takes less skill than actually running the entire level (not bashing your skill, I'm sure you could rank #1 without halfway checkpoints).
21/01/2014 01:28
#6
Lucario 4060 messages
Hahaae, Almost everyone here uses the checkpoint in the classic Mario Bros games . (Except Mario Bros . 3 where there is none) . It also depends on the levels . Often in the latest level , there is no control point. You must do the traget in full. This is the case for Super Mario Bros . The Lost Level where sometimes there is a checkpoint and not others . I see no problem there.

If you want to play a full time trial , go ahead . But nothing prevents the use of a checkpoint (ghost) to save time . This is not cheating. Only a trick to make a better one. You can try 100% Time Trial, but it will disadvantage.

Wii records is not a good reference for records. They accept just anything . Not complicated.

Say that we are an exception to the rule. Does not make a fuss with that Hahaae . Here, we always look for the performance. Whether it's with a control point or not, it does not change the way we view other horizon.
21/01/2014 06:01
#7
Djon 3945 messages
Seriously, with the amount of good "true" speedrunners on the whole internent, maybe we must add Time Remaining - No Checkpoint (And of course No TAS) on all Mario & others strong licenses to improve the website and its reputation. And for sure, all records can only be proved by Video.
21/01/2014 06:09
#8
Lucario 4060 messages
I agree Djon. It would not be a bad thing. It would not be a bad thing. It Could specify a mode without checkpoint and another with checkpoint.
21/01/2014 08:31
#9
PMniac 987 messages
It would be unfair on the rankings for people without recording devices :/
But it sounds challenging ^w^

If this is implemented it's useless to add:
1-4
2-4
3-4
4-4
5-4
6-4
7-4
8-1
8-2
8-3
8-4

Reason (could you guess?): There's no checkpoint 9D
21/01/2014 10:36
#10
zephyraz 3282 messages

Djon :

Seriously, with the amount of good "true" speedrunners on the whole internent, maybe we must add Time Remaining - No Checkpoint (And of course No TAS) on all Mario & others strong licenses to improve the website and its reputation. And for sure, all records can only be proved by Video.

A good and respectful idea. But I sincerely think that it is not realistic, due to the large amount of games where records are made with tricks (like Sonic 2, ...)
With your idea, it is almost if we create categories of "No trick records" and "Trick records". Difficult to list !

I prefer to indicate in an "Informations/Rules" window or link in the main page of the game, what is allowed and forbidden, and if a record requires a video proof or not.
VGR Team is discussing about how to install this soon...
21/01/2014 11:12
#11
Djon 3945 messages
What you're saying is right but I don't think the deal is about Trick but about Definition.
I'm sure for the main part of players, this groups mean a complete run on the level.

Hahaae is the perfect example.

Edit : In addition, everywhere on the Internet, speed runs are done on the FULL level except here on VGR. So we must add this groups I think.
Vous devez être connecté pour répondre à ce sujet.
Choisir un thème

Défaut

Gaming

Nintendo

Sega

Sony

Xbox

Capcom

Bandai Namco

EA

Ubisoft

Square Enix

Licences