Ikaruga - Chapter 2 S++ (Normal)
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December 15, 2023
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Description
Final score: 5.036.580
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Third S++ grade I did of all chapters.
Here is where the "puzzle" genre of the game really comes into shine. By being incredibly obtuse to see stuff at a glance and sometimes forcing you to not complete your chain to carry it properly towards.
I don't have much to say. The plane section at the beginning took me quite a while to get used to. I also died a lot trying to move properly at 1:04, it was one of my genuine struggles. Most of the time, either orbs would not die in one shot or I would kill an orb slightly above the one I thought I was going to kill.
Everything regarding the boxes felt good even if they also were a bit RNG at times.
At 2:00 I intentionally leave a chain incomplete to be able to carry it towards the next section. Bonus enemies appear from the sides if you kill the main ones quickly. Managing through the waves of bullets in a proper manner becomes important - the risk of dying is very present.
It's also important to kil the enemy at 2:23 quickly so that when you kill the bonus enemies, you don't inmediately break the walls above them.
I had issues trying to not kill two tiny ships at 2:52 and at 3:04. It's also important to end the wave with a discharge to recharge your bar and kill the huge laser ones quicker.
There is a strat to kill the bonus waves quickly. I wouldn't recommend it unless you practice it enough. I didn't.
----
Third S++ grade I did of all chapters.
Here is where the "puzzle" genre of the game really comes into shine. By being incredibly obtuse to see stuff at a glance and sometimes forcing you to not complete your chain to carry it properly towards.
I don't have much to say. The plane section at the beginning took me quite a while to get used to. I also died a lot trying to move properly at 1:04, it was one of my genuine struggles. Most of the time, either orbs would not die in one shot or I would kill an orb slightly above the one I thought I was going to kill.
Everything regarding the boxes felt good even if they also were a bit RNG at times.
At 2:00 I intentionally leave a chain incomplete to be able to carry it towards the next section. Bonus enemies appear from the sides if you kill the main ones quickly. Managing through the waves of bullets in a proper manner becomes important - the risk of dying is very present.
It's also important to kil the enemy at 2:23 quickly so that when you kill the bonus enemies, you don't inmediately break the walls above them.
I had issues trying to not kill two tiny ships at 2:52 and at 3:04. It's also important to end the wave with a discharge to recharge your bar and kill the huge laser ones quicker.
There is a strat to kill the bonus waves quickly. I wouldn't recommend it unless you practice it enough. I didn't.
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