Different rules for each games

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06/01/2014 10:02 UTC Editado em 16/05/2021 10:25 UTC
#21
kloh 1420 mensagens
I can't judge about the skill needed to use this glitch, but I've a question about the freezes. If the console freezes, does it happen every time or just sometimes ?
If it happens every time for the same console (which means that the player can never do this glitch), so we can forbid this glitch for sure.
06/01/2014 13:00 UTC Editado em 16/05/2021 10:25 UTC
#22
Owned* 554 mensagens
I have a game that require no skill at all to perfom a glitch that totally ruins the competition : Sonic 2 (megadrive/genesis). Waiting for the timer to reset after 9:59 is the most no-skill glitch I ever know...
I know I talk about that game all the time, and that everyone can do this "glitch", but in the name of compétition, forbid that glitch, please... T_T
06/01/2014 13:47 UTC Editado em 16/05/2021 10:25 UTC
#23
thelegendarypsr 2233 mensagens
I agree entirely. I also don't see how it doesn't breach the "no continues" ruling since it is essentially the same as using a continue
06/01/2014 14:16 UTC Editado em 16/05/2021 10:25 UTC
#24
niconoe 3902 mensagens
The matter is how can you easily detect that some best times wasn't make by using this glitch?
For example, if the "legit" time for the full first level is 0:25, how can you prevent VGR from a guy posting 0:24 he did by using that glitch and peacefully waiting 0:24 to end the game?
This example IS ruinning competition, but, try to have the best time ever from the last checkpoint to the end CAN BE a truely competitive way to do it if it's allowed for everyone...
Moreover, this glitch can be reproduice by everyone so, I don't see any problem to keep that glitch which can be used easily by all players.

The "no continue" ruling is to prevent people only from using continues. This is not the same. Don't we must accept some rings records because I killed myself in order to do the level once again if I failed? No, we're not playing in a "single run" mode.
06/01/2014 15:26 UTC Editado em 16/05/2021 10:25 UTC
#25
Undead 726 mensagens
So what are the rules now?
I know some old discussions about Tetris for NES, a glitch to get easy the max score = forbidden after 1 guy say it ruins the competition.

Super Mario 64 was a long time on offical max scores, but then Zimer(or someone else) start to using the glitch, then other ppl(like me) start to using that glitch too, trying to get the same score and risk a freeze. Still allowed

What i see is: if we allow EVERY glitch, bug, ingame option to get the max score, best time ect. why Tetris (NES) was forbidden at first place?

Is it wrong if i start to post again the max score on Tetris with using this glitch if the site rule do not forbid it?

I know many glitches on different games, some are usefull, other just save time (like the max score of Super Mario World)

But if we talk about skills and competition, then we need Game specific rules for some Games.
06/01/2014 17:01 UTC Editado em 16/05/2021 10:25 UTC
#26
thelegendarypsr 2233 mensagens
Nico, why are using continues not allowed but dying on a level so you can start later on in a level is allowed? They are essentially the same. Why are continues not allowed here anyway?
06/01/2014 17:18 UTC Editado em 16/05/2021 10:25 UTC
#27
Owned* 554 mensagens
@niconoe : the problem with Sonic 2, is that without a video proof, we can achieve anytime (really, anytime I want) we want with a cheat that will not appear on a picture proof, so I can draw with the top time.
In another hand, we know what are the WR for Sonic 2, so for your example of 24 sec, if someone submit 23, we know it is not possible... And we can ask for a video so we can see that he really have the skills.
06/01/2014 19:07 UTC Editado em 16/05/2021 10:25 UTC
#28
Smoka 317 mensagens
How about time attack in some of the fighting games? Tekken games for example. If you lose to the final boss, you can't use continue? I don't see any harm for the competition if someone uses a continue here. Your time will be worse and the game saves it as a record anyway. So without video proof, you can't know if continue was used or not.

I don't see a point for that rule for these games, so different rules maybe?
06/01/2014 22:05 UTC Editado em 16/05/2021 10:25 UTC
#29
Dark Eon Master 1918 mensagens

Smoka :

How about time attack in some of the fighting games? Tekken games for example. If you lose to the final boss, you can't use continue? I don't see any harm for the competition if someone uses a continue here. Your time will be worse and the game saves it as a record anyway. So without video proof, you can't know if continue was used or not.

I don't see a point for that rule for these games, so different rules maybe?


When it is about Time, Continues are no harm to the competition, but on most games with scores, they don't penalize you for a continue, so you can essentially max out a score by using continues on purpose. I understand that it is the reason why continues are forbidden, but not all games work like that. Super Smash Bros. Brawl actually Penalizes you for a Continue in Classic Mode, so it is impossible to get a better score by using a Continue.

Having Rules for every game would be a good idea, but We would have to create topics on every single game to come to a General Agreement on what Rules should be made for that game.
06/01/2014 22:58 UTC Editado em 16/05/2021 10:25 UTC
#30
thelegendarypsr 2233 mensagens

Dark Eon Master :


but on most games with scores, they don't penalize you for a continue, so you can essentially max out a score by using continues on purpose. I understand that it is the reason why continues are forbidden, but not all games work like that.


And on sonic you are not penalized for losing a life, so that should fall under the same ruling
07/01/2014 01:38 UTC Editado em 16/05/2021 10:25 UTC
#31
niconoe 3902 mensagens
We are currently agruing on the VGR Team Topic about different kind of glitches and tips. We'll try to find a solution for all kind of tips or glitch we find.

To answer you about continues:
On most games, you have "lives" or : how much tries you can have before losing.
And you have "continues" which are: can I restart from wherever the game wants to when I lost all my lives?
Sonic's are classics and understandables.
SSBM's can be harder but in Classic Mode, you also have lives (you chosse between 1 and 5), and continues are happeing only if you lose all your lives.
In Tekken, there're severals round, which can correspond to your "lives" and when you've bean defeated by the IA on all rounds, you have to use a "continue".
I agree that kind of continue (Tekken's one) is a special context and it also not taken at your advantage. Well, if it's not benefict, so why using them? I don't think penalizing continues must be forbidden, but this point was done by Arcade long time ago and maybe we didn't think about fighting games
07/01/2014 15:42 UTC Editado em 16/05/2021 10:25 UTC
#32
thelegendarypsr 2233 mensagens

niconoe :

Don't we must accept some rings records because I killed myself in order to do the level once again if I failed? No, we're not playing in a "single run" mode.


Yes we/you are, because the record is "most rings on the level", so starting over is no different to starting a new game and going back to the beginning of the level
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