[SM3DL] S8-2 Speedrun - Time: 49 (WR)
36 views
September 17, 2025
11 likes
By:
KingBoo
Game:
Super Mario 3D Land
Description
Improved it by another second after finding a faster way to barely make the cycle, by wall jumping to get on top of the second moving platform after the pipe. I held the camera to the left for longer at the start of the level to manipulate the cycle of the moving platforms and to make it as good as possible while still being able to get on top.
This run looks pretty optimal and this level should be completely optimized now.
My goal in SM3DL is to eventually get all 96/96 IL WR times (50/96 currently). I'm coming back to this game since many levels have been improved recently (last time I played this game was in 2022) and that was a big motivation. The Mario Maker grinds are my main grinds (like Buffed Trials of Death), but I really want to play this game and go for more world record times.
I used hyperspeed, edge crouch boosting and some vectoring in this run.
Q: What is "hyperspeed"?
A: It's a tech and maybe also a glitch that can be done roll jumping and then holding a direction 90 degrees from the direction you are facing. The more time you hold that direction, the faster you will run when you land. Which means that, the more height you roll jump (or long jump) from, the more speed you will have when landing, because you were able to hold that 90 degrees direction for more time. Bouncing on an enemy can also allow to be able to hold that direction for more time and therefore get more speed. You also need to stop holding the run button before landing, otherwise the hyperspeed won't work. And it basically only works with Luigi (Mario can actually get some hyperspeed, but way less than Luigi).
Q: What is an "edge crouch boost"?
A: Crouching at the edge can increase the speed you already had going into that edge. For an optimal boost, a crouch at the very edge is needed (ideally at the last frame possible).
Q. What is "vectoring"?
A: It's curving the jumps in a certain way to get more speed out of them.
Leaderboard: https://cyberscore.me.uk/charts/132046
SM3DL playlist: https://www.youtube.com/playlist?list=PLExUYRyyzgClK_H88flMWZxIk-KY9bM7d
#SuperMario3DLand #SM3DL
This run looks pretty optimal and this level should be completely optimized now.
My goal in SM3DL is to eventually get all 96/96 IL WR times (50/96 currently). I'm coming back to this game since many levels have been improved recently (last time I played this game was in 2022) and that was a big motivation. The Mario Maker grinds are my main grinds (like Buffed Trials of Death), but I really want to play this game and go for more world record times.
I used hyperspeed, edge crouch boosting and some vectoring in this run.
Q: What is "hyperspeed"?
A: It's a tech and maybe also a glitch that can be done roll jumping and then holding a direction 90 degrees from the direction you are facing. The more time you hold that direction, the faster you will run when you land. Which means that, the more height you roll jump (or long jump) from, the more speed you will have when landing, because you were able to hold that 90 degrees direction for more time. Bouncing on an enemy can also allow to be able to hold that direction for more time and therefore get more speed. You also need to stop holding the run button before landing, otherwise the hyperspeed won't work. And it basically only works with Luigi (Mario can actually get some hyperspeed, but way less than Luigi).
Q: What is an "edge crouch boost"?
A: Crouching at the edge can increase the speed you already had going into that edge. For an optimal boost, a crouch at the very edge is needed (ideally at the last frame possible).
Q. What is "vectoring"?
A: It's curving the jumps in a certain way to get more speed out of them.
Leaderboard: https://cyberscore.me.uk/charts/132046
SM3DL playlist: https://www.youtube.com/playlist?list=PLExUYRyyzgClK_H88flMWZxIk-KY9bM7d
#SuperMario3DLand #SM3DL
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